Inspect the sand castle and put the two flags into the towers then pick up the shell that’s revealed. Hover over the bunting on the front of the boat until you find another flag you can take. Leave the ice cream cart and take the flag from the cocktail in the foreground. by clicking on them until they’re gone to earn: Pick up the flower and put the drinks on their corresponding saucers and when prompted take the cookies from the oven and put them on the plate in the centre of the kitchen table. Leave the sink and head to the kitchen table and inspect. Add tea and camomile to the pot then pour the pot into the mug and take the mug. With a cup already one the side, grab some coffee, add it to the pot, add milk to the pot then pour the pot into the cup and take the cup (if you do it wrong the drink will automatically pour out into the sink). Take the now empty mug and the blue paper then leave the table and look at the Sink Unit in the background: time to make some drinks. Use the matches to light the candle in the mug and melt it. In the first scene look at the green table to the right in the foreground, move the feathers and take the matches underneath. Look at the diary and use the key to open it. Now use the jug on the wilted potted plant to make it grow and take the key from it. Leave the window and select the door to head outside.īack in control again, pick up the jug from the floor and use it on the water cooler to fill it. Go to the left and look at the bird that landed in the window and open the letter for a clue to a puzzle in the next scene. Open the box, take a slice of cake and back out. If you need a little help (0=No press, 1=Press): Leave the table and head right to inspect the red box on the stool and input the code. Go back into Eda’s table again and use the teapot to fill the cup and get the last clue for the puzzle. Open the wall cabinet behind the barista and take the teapot. Back out and give the money to the barista. There is a note (with a puzzle cipher) to remember here too. In the new scene we have a few more windows to open for Let The Wind Blows(4 in total) so work your way across to do this first. Place the tile in the lock, open the case and take the scarf. Take the tile inside, back out and head left to Inspect the violin case. Look at the music box, use the key and add the crank to open the compartment. Once you have control, grab the key on the box in front of you then head left and grab the crank off the floor. Click on the music bubbles that appear on screen to progress the scene and complete the chapter, earning: Open, turn the page and select the Feather inside. Go left and look at the red diary and use the key to unlock it. Look inside, pick up the key and go back. Look at the Grandfather clock, add the Clock Hands to the face and set the time accordingly then back out to pick up the crowbar from the clock compartment and head right to use the crowbar on the crate. Head right again and use the sponge on the dirty mirror to reveal the time (19:15). When the bird lands, look at him, open the envelope, remove the other Clock Hand and back out. Head right to the window and put the crumbs on the plate on the window sill. Put the dirty sponge in the sink to receive a clean sponge then back out. Look at the sink, put the tap in place and turn it on to fill the sink. Now put the bread in the blender, turn it on, then take the resulting crumbs. Plug the cable into the socket on the floor to the right of the unit then select the switch on the wall to turn off the fan and look at the fan to pull the Clock Hand out of it then back out. Open the red box on the side table in the foreground and take Tap Handle inside. Go to the right and pick up the Dirty Sponge on the floor near the mirror. On the kitchen table, move the cups and pick up the bread behind them. In this new scene we need to work on the accumulative achievements Shattered and Let The Wind Blows: go to the far right and work your way left across the whole scene to smash all the Plant Pots you can (7 total in this scene) and open the Windows (just 1 here). Put the three Cleft pieces into the hole then back out and select the Feather to move on. Use the key, the crank, then the owl on the music box to open a secret compartment. Back out and go look at the table to the left of Eda to see a music box.
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